XBox

XBox

Metaphor - Times Square Multi-Screen Motion System

Metaphor - Times Square Multi-Screen Motion System

Metaphor - Times Square Multi-Screen Motion System

While many Times Square displays run simple loops, I led The New Blank’s team to build a synchronized, multi-screen motion system—rigged Xbox characters choreographed across wraparound formats. Commissioned by Hammer Creative for Xbox, the program pushed large-scale OOH/experiential design, turning fragmented architecture into one cohesive, high-impact brand moment.

While many Times Square displays run simple loops, I led The New Blank’s team to build a synchronized, multi-screen motion system—rigged Xbox characters choreographed across wraparound formats. Commissioned by Hammer Creative for Xbox, the program pushed large-scale OOH/experiential design, turning fragmented architecture into one cohesive, high-impact brand moment.

Categories

OOH/Experiential

Motion & Live

Industry

Gaming

At a Glance:

The Ask

Turn a fragmented, multi-format Times Square canvas into a single, high-impact Xbox brand moment—elevating beyond simple looped content.

The System

A modular multi-screen AV/motion system: fully animated, rigged characters composed for wraparound LED arrays, with screen maps/pixel matrices, timing rules, and delivery specs for install partners—so playback stays synchronized and on-brand at scale.

Outcomes

A cohesive OOH/experiential takeover that reads as one story across mismatched surfaces; faster refresh cycles and cleaner partner handoffs for subsequent updates.

At a Glance:

The Ask

Turn a fragmented, multi-format Times Square canvas into a single, high-impact Xbox brand moment—elevating beyond simple looped content.

The System

A modular multi-screen AV/motion system: fully animated, rigged characters composed for wraparound LED arrays, with screen maps/pixel matrices, timing rules, and delivery specs for install partners—so playback stays synchronized and on-brand at scale.

Outcomes

A cohesive OOH/experiential takeover that reads as one story across mismatched surfaces; faster refresh cycles and cleaner partner handoffs for subsequent updates.

(Architecture)

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OOH/Experiential

OOH/Experiential