XBox

XBox

Metaphor - Times Square

Metaphor - Times Square

Metaphor - Times Square

While most Times Square displays settled for simple loops, I led The New Blank’s team in crafting fully animated, rigged Xbox game characters across wraparound, multi-format screens. Commissioned by Hammer Creative for Xbox, the project pushed the limits of large-scale motion design, turning fragmented architecture into a cohesive, high-impact brand moment.

While most Times Square displays settled for simple loops, I led The New Blank’s team in crafting fully animated, rigged Xbox game characters across wraparound, multi-format screens. Commissioned by Hammer Creative for Xbox, the project pushed the limits of large-scale motion design, turning fragmented architecture into a cohesive, high-impact brand moment.

Categories

Out Of Home

Multiscreen

Technology & Gaming

Creative Direction

Experiential Design

Strategy

Technology-led Creative Strategy

Strategy

(Architecture)

More on this project at The New Blank:

More to See

More to See